Valve’s Steam Year in Review shows PC gaming on the rise — and VR, too – The Verge2 min read

https://www.theverge.com/2021/1/13/22229234/valve-steam-2020-review-pc-gaming-vr-expanding

Valve is doing its part to highlight video gamings growth last year with its Steam 2020 Year in Review report. It includes some rather remarkable numbers, like the truth that PC players increased their playtime by over 50 percent last year, which each month, 2.6 million individuals bought a video game on Steam for the very first time.
2020 was a rough year, and a lot of us utilized video gaming as a method to escape from the awfulness of everything going on the planet– an aim helped by the reality that a lot of excellent games were released last year. Over half of Americans played video games in 2020, and while Steams numbers just represent the PC (and does not count games like Fortnite that appear on competing PC shops), it still speaks with the reality that PC video gaming is not simply making it through, but prospering.

Steams VR stats are looking up.

The stats bear out what all of us felt: 2020 was a year for gaming.

Image: Valve

Speaking of PC games being played outside the traditional “mouse and keyboard linked to a Windows maker” model, Valve likewise keeps in mind a 66.6 percent boost in game sessions that were played with a controller. Steam likewise notes its deal with bringing video games to Linux with its Proton runtime and calls out Death Stranding and Cyberpunk 2077 as games that were available on the OS not long after they were launched on Windows.

In addition to the additional time invested playing and the newcomers to the platform, Steams information likewise reveals that the number of video games offered grew by 21.4 percent, and the platform had as many as 24.8 million individuals dipping into once, setting a new record for concurrent gamers for the second time that year.
2020 was also the year that Valves own Half-Life: Alyx came out, which we hoped might finally be a killer app for VR, a video game that would lastly entice people to offer VR a go. Do Steams numbers bear that out? Well, VR definitely grew, with 1.7 million individuals utilizing Steams VR interface for the very first time, possibly due to brand-new headsets coming out to rave reviews, like the Oculus Quest 2. Valve likewise reports that there was a 71 percent boost in VR sales, with Alyx alone making up 39 percent of them. People were playing more in VR also, with playtime increasing by 30 percent.

Image: Valve

2020 was likewise the year that Valves own Half-Life: Alyx came out, which we hoped may finally be a killer app for VR, a video game that would finally entice people to provide VR a go. Do Steams numbers bear that out? Well, VR definitely grew, with 1.7 million people utilizing Steams VR interface for the first time, potentially due to brand-new headsets coming out to rave reviews, like the Oculus Quest 2.

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