“The direct cause of the cancellation of the development of the PS Vita game version was the past due delivery date of the advancement contractor, however the last obligation for the situation, including the management of the contractor, lies with the project team, or to be more accurate, Frontwing, who is the primary organizer of the job and in charge of the development management,” Frontwing said in the update.Sharin no Kuni: The Girl Among the Sunflowers first introduced for PC in November 2005 in Japan, followed by Xbox 360 in October 2010, PSP in February 2012, PlayStation 3 in February 2013, and Android in August 2014. The PC version is anticipated to launch in English in March.Here is Frontwings full message on the PS Vita variations cancellation, through r/visualnovels: It is with excellent regret that we have chosen to announce that, although last-minute modifications to the advancement and production schedule with all celebrations involved have been taking place up until very recently, it has actually been validated as of last week that one of the main rewards for this project, the PS Vita variation of the video game (both physical and digital), will not be able to satisfy the deadline for its production.
We deeply ask forgiveness to our supporters who have actually been eagerly anticipating playing the video game regardless of the repeated hold-ups.
Please note that we will not be accepting cancellations for the PC video game variation at this moment, as we think that it will be successfully launched and delivered.
Details About the Cancellation of the PS Vita Version
Our company believe that we need to be as open as possible about the scenarios that caused the cancellation of the development of the PS Vita game variation, and as such we will show our backers the scenarios that led up to this point.
From the beginning, the PS Vita advancement schedule suffered the impacts of the hold-ups from the development of the PC game variation, but here we will focus on the advancements in the in 2015 and a half after the modification of the publisher.
In the July 2019 upgrade, we announced that our publisher contract with Limited Run Games (LRG) had been liquified and that we would be working from that minute on with the Hong Kong-based publisher Eastasiasoft Limited. The reason for this change was to prevent the issue of the PS Vita manufacturing ending in North America within that very same year. The job team understood that by altering the publisher to a different area, the production due date would also change, so we outsourced the pre-production and video game development of the PS Vita version to a particular advancement business that has a license to develop PS Vita games, and rearranged the schedule in order to satisfy the due date.
Although the COVID-19 pandemic and the modifications it brought to workplaces all over the world affected that schedule, the completed master data of the game was scheduled to be delivered by October 2020 at the latest.
However, at the last minute, that date was changed and the game was not delivered to us in October due to scenarios with the advancement business, and the job team was unable to validate the actual product up until November. Even more bothersome than that was the reality that the game was verified to have lots of bugs, consisting of deadly flaws, at that stage, and additional advancement time was inevitable.
Even at this phase and during all this time, we had consistently asked the advancement business for a clear deadline for the learning of the PS Vita version in order to make the cartridges by the end of the year. We set a manufacturing schedule for production through conversations with Eastasiasoft, shared this info with the development business, and the development business responded that they anticipated to satisfy this due date.
Until the extremely last minute, the task team still thought that the game production was going to complete and get in the manufacturing phase, however in the end the multiple issues that kept appearing throughout advancement and the extra time needed to repair each of them resulted in the developer not being able to satisfy the deadline gone over with Eastasiasoft. We are presently in settlements about the liability problems originated from the failure of the development professional to fulfill the delivery date.
Even after in 2015s delivery date had passed, throughout the month of January the job group had been studying and browsing for alternative techniques through various channels, consisting of Eastasiasoft, however in February it ended up being clear that we would need to desert the production of the PS Vita version, and this is why we are making this announcement.
One thing we wish to make clear is that the schedule and advancement price quotes that we have reported in updates and remarks previously were never false: they were constantly based upon the information that was shown us in our meetings with the development company that we outsourced the job to. Our companied believe that we would have the ability to provide the PS Vita video game variation to everybody up until the very end.
As you can see, the direct reason for the cancellation of the advancement of the PS Vita game version was the past due delivery date of the development specialist, but the final duty for the circumstance, including the management of the professional, lies with the task group, or to be more precise, Frontwing, who is the main organizer of the job and in charge of the advancement management.
We would like to make clear that AKABEi SOFT2, Eastasiasoft Limited, Limited Run Games, and Tokyo Otaku Mode Inc., which have actually been pointed out prior to as project members, have no role or duty in the hold-up or cancellation of the video game, including the PS Vita variation. Please avoid contacting these business individually with any grievances or inquires.
“The direct cause of the cancellation of the advancement of the PS Vita game version was the past due shipment date of the advancement contractor, however the final responsibility for the circumstance, consisting of the management of the professional, lies with the project team, or to be more exact, Frontwing, who is the primary organizer of the task and in charge of the advancement management,” Frontwing said in the update.Sharin no Kuni: The Girl Among the Sunflowers very first introduced for PC in November 2005 in Japan, followed by Xbox 360 in October 2010, PSP in February 2012, PlayStation 3 in February 2013, and Android in August 2014. The PC variation is expected to release in English in March.Here is Frontwings complete message on the PS Vita versions cancellation, through r/visualnovels: It is with terrific remorse that we have actually chosen to announce that, although last-minute adjustments to the development and production schedule with all parties involved have actually been taking location up until very just recently, it has been verified as of last week that one of the primary benefits for this task, the PS Vita version of the game (both physical and digital), will not be able to satisfy the deadline for its production. We will be either refunding and cancelling, or exchanging the PS Vita version of the video game to the PC one for all eligible backers and pre-order shop buyers.
The project group knew that by changing the publisher to a various area, the production deadline would likewise change, so we outsourced the pre-production and video game advancement of the PS Vita variation to a specific advancement business that has a license to establish PS Vita games, and rearranged the schedule in order to meet the due date.