Screenshot: Ubisoft/ KotakuA couple months after release, Assassins Creed Valhalla finally has transmog, but not as some players had originally envisioned it. The feature falls short of how its been executed in past games, and comes with a 50 silver tax on each deal to boot, leaving a lot of us, myself consisted of, scratching out heads.Transmog, which lets gamers mix the stats of one piece of equipment with the look of another, was executed quickly after Assassins Creed Odysseys launch. G/O Media might get a commission Ubisoft did not instantly react to a request for remark, but neighborhood supervisor domvgt wrote over on the video games subreddit that gamers aggravations are being passed on back to the development team.
Screenshot: Ubisoft/ KotakuA couple months after release, Assassins Creed Valhalla lastly has transmog, but not as some gamers had originally imagined it. The function falls brief of how its been implemented in past games, and comes with a 50 silver tax on each transaction to boot, leaving a lot of us, myself included, scratching out heads.Transmog, which lets players mix the statistics of one piece of gear with the appearance of another, was implemented shortly after Assassins Creed Odysseys launch. There, it was a simple and simple to utilize option readily available right in the gear menu. Not so in Valhalla, which requires players to go visit the blacksmith Gunnar, engage in some discussion, and after that pay him 50 silver to make the modification. “Pleased transmog is lastly added,” wrote one player in the patch notes thread over on the games subreddit. “Confused regarding why it requires silver and can just be done at the settlement.”The frustration has broken out into other threads too, with gamers arguing that this potentially more immersive technique to altering your armors look is ultimately ridiculous when it pertains to a video game about mythical gods and monsters that literally happens within a simulation. A thread on Ubisofts forums, meanwhile, takes issue with the lack of transmog options, specifically when it concerns seeing what your character will appear like prior to you make the changes.Screenshot: Ubisoft/ KotakuAnd then theres the problem of the 50 silver, an in-game currency you can gather throughout the world, but which is also cost genuine cash in Ubisofts microtransaction shop. On the one hand, 50 silver isnt going to break the bank for many players, even if theyre going hog wild transmogging whatever they own. On the other, why charge a small charge at all unless you believe it might motivate some gamers to dip their toes into the games extensive microtransaction economy? G/O Media may get a commission Ubisoft did not right away react to a request for comment, however community manager domvgt edited on the video games subreddit that players frustrations are being communicated back to the advancement group. Todays 1.2 upgrade also included a free “Godly Pack”, offering gamers 300 Opals (one of Valhallas unique currencies) on the home, as well as access to the games recent Yuletide cosmetics and a new Altaïr armor set (the primary lead character of the very first Assassins Creed). As Eurogamer explains, the totally free present appears like “a little a recompense” for some of the other ways Valhallas microtransactions have actually occasionally muddied what is an otherwise excellent single-player open world RPG. This consists of the variety of armor sets contributed to the video game as paid DLC versus those consisted of at launch, in addition to the later addition of things like the notorious paid XP Booster. Its not surprising Ubisoft keeps attempting to walk this microtransaction tight rope, even as Valhalla continues to top the sales charts month after month. Microtransactions, or as the French publisher likes to call them, “Player Recurring Investment,” is a significant money-maker for the business, particularly as its released fewer players over the last few years. Still, I question Valhallas transmog tax will wind up contributing much to Ubisofts bottom line, that makes its addition all the more strange. The company released another open world RPG last year– Fenyx: Immortals Rising– and it had a fantastic transmog system that included no strings connected. Why should Valhalla be any various?