When The Legend of Zelda: Skyward Sword launched for the Nintendo Wii back in 2011, the motion-controlled experience was priced at $49.99. This week, Nintendo announced a remastered variation of the video game for the Switch: The Legend of Zelda: Skyward Sword HD, priced at $59.99, including a dollar to the cost for every single year thats passed given that the initial video games release. Nintendo fans everywhere blurt a peaceful sigh of resignation. Skyward Sword, a 10-year-old Wii game, is more pricey than it was when it first came out a decade back– and its going to remain pricey, since first-party Nintendo Switch video games nearly never ever get cost drops. Mario Kart 8 Deluxe, a port of a Nintendo Wii U video game that released in 2017, still sells for full cost nearly 4 years later. Super Mario Odyssey does too, in addition to The Legend of Zelda: Breath of the Wild, Super Mario Party, and New Super Mario Bros.
Nintendos competitors, like Sony, consistently and permanently drop prices for big-budget AAA video games. As purchasers, weve come to expect it, and that expectation makes Nintendos regularly high rates feel jarring. Like Nintendo is being unreasonable.
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Nintendo isnt being unfair. Its just following our lead– because as much as we d like to pay less for the Nintendo Switch versions of reissued Wii U video games, we do not. According to Nintendos most current financial earnings report, Mario Kart 8 Deluxe has sold over 33 million copies considering that launch– earning Nintendo a possibly staggering windfall.
To put that in perspective, one of the PlayStation 4s very popular video games, God of War, had actually offered an approximated 12 million copies by June 2019, and is Amazons 23rd very popular PS4 game. PlayStation needed to cut its price to keep buyers thinking about Kratos; on the other hand, Mario Kart 8 Deluxe has actually been offering in record numbers at complete price since launch. Nintendo video games are pricey. Everybody Hates it. And yet Nintendo has no reason to drop rates– its offering more copies of its video games than its rivals and making more cash on each copy offered. And, for much better or even worse, Nintendo fans have actually gotten used to pricey video games. On social media we bitterly joke about the “Switch tax” that prices modern-day ports of older video games at a premium. We often try to justify those greater costs– sure, Doom (2016) and The Witcher III: Wild Hunt cost more on Switch, but developers needed to reconstruct and optimize those games to deal with Nintendos lower-powered hardware. In some cases, we need to justify harder: Final Fantasy X/X -2 HD Remaster costs less than $30 on Steam and PS4. The $20 price hike to $49.99 is the devils deal we make to play it on a portable platform..
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Nintendo has actually cultivated an expectation of expensive video games, and although we do not like it, weve come to accept it. Consumers have talked with their wallets, and Nintendo has actually heard us loud and clear: The Legend of Zelda: Skyward Sword deserves $59.99, regardless of being a port of a decade-old Wii video game that initially sold for $10 less. It feels wrong, like Nintendo is being unreasonable– however the data doesnt lie. Were going to purchase it anyhow and, once again, Nintendo will print cash. See also: Best Nintendo Switch controllers for 2021.
Skyward Sword, a 10-year-old Wii video game, is more costly than it was when it initially came out a decade ago– and its going to stay costly, since first-party Nintendo Switch video games almost never get rate drops. Mario Kart 8 Deluxe, a port of a Nintendo Wii U game that launched in 2017, still sells for complete cost nearly four years later on. Nintendos rivals, like Sony, routinely and permanently drop costs for big-budget AAA video games. According to Nintendos newest fiscal earnings report, Mario Kart 8 Deluxe has sold over 33 million copies given that launch– making Nintendo a possibly incredible windfall. We frequently attempt to justify those higher prices– sure, Doom (2016) and The Witcher III: Wild Hunt cost more on Switch, but developers had to rebuild and optimize those games to work on Nintendos lower-powered hardware.