One month after officially revealing a new generation of PlayStation VR hardware for the PS5, Sony today exposed additional information of the brand-new portable controllers created to work with the upcoming unit.
As previously revealed, the new controllers incorporate some of the unique functions of the PS5s basic DualSense controllers. That tech appears placed to go beyond the generalized rumbling of earlier controllers to make “every experience in the video game world more impactful, textured, and nuanced,” as Sony puts it.
The new PSVR controller likewise mirrors features found on other virtual truth controllers like the Oculus Touch, consisting of the “orb” shape produced by the hand-circling tracking ring. The new controller features “finger detection” for the thumb, index, and middle fingers when they rest on the proper parts of the controller, no button-press needed. A “grip button” on the inner edge of each handheld controller can also be accessed by the middle finger to get in-game things. Sony also guarantees that the controller is “healthy and comfortable” in tests with “a variety of hand sizes.”
The inner grip button can be used to get in-game objects.
Each controller likewise includes an analog stick and two full-sized face buttons, a significant upgrade from the aging PlayStation Move wands. Those Move controllers were originally designed for usage with the PlayStation Move video camera and flat-screen PS3 games back in 2010 and were rather uncomfortable when called into hand-tracking service for many initial PlayStation VR video games.
Sony also confirmed today that the new controllers will be “tracked by the VR headset,” recommending that users will not require a PS5 HD cam or any other external sensing unit to make usage of hand-tracking in 3D space. Its not clear yet if the headset itself will use an external video camera for tracking, however current standalone headsets like the Oculus Quest line have actually revealed its possible to get quality head tracking in budget friendly headsets that specifically utilize internal sensing units.
While the PS4s DualShock controller was used for limited positional tracking (and analog stick/button access) in numerous PSVR games, the brand-new controllers look like they must be able to fully replace this case on the PS5. The fate of PSVRs existing gun-like Aim controller is also uncertain under the new hardware.
PlayStation VRs countless sales have made it a relative success in the still-niche world of video gaming virtual truth. The hardwares minimal connect rate (when compared with the overall universe of PS4 owners) puts it someplace in the variety of stopped working add-ons like the Sega CD and 32X.
As previously announced, the brand-new controllers incorporate some of the special functions of the PS5s basic DualSense controllers. The brand-new PSVR controller also mirrors functions found on other virtual truth controllers like the Oculus Touch, including the “orb” shape created by the hand-circling tracking ring. The new controller comes with “finger detection” for the thumb, index, and middle fingers when they rest on the proper parts of the controller, no button-press essential. A “grip button” on the inner edge of each handheld controller can likewise be accessed by the middle finger to choose up in-game items.
Look at those curves. And those analog sticks.
Cant wait on the “brass knuckles” adapter that turns these into handheld weapons.