In the here and now, its PlayStation 5, Xbox Series X and Series S that are under the microscope, and its the very first title weve seen where Microsofts additional hardware financial investment provides a tangible spec increase over the competition in a cross-platform game.But really, where it genuinely matters, Hitman 3 provides on all next-gen systems – primarily through a dedication to 60 frames per second video gaming. Hit man 3 dispenses with all of this, delivering a flat 60fps performance level on all systems and with no need to choose in between quality and performance modes. The very first of Digital Foundrys Hitman 3 videos – this one focusing on the three next-gen consoles.Beyond that, the visual function set of Hitman 3 is broadly consistent across all 3 next-gen makers with just some minor changes. Series S utilizes the comparable to PCs low quality shadows (in typical with the last-gen base console performances of Hitman 3), while PlayStation 5 runs at medium (comparable to One X and PS4 Pro) and Xbox Series X operates at high. All systems seem to benefit here – in our tests, PlayStation 5 is fastest in like-for-like loads, but with just a split-second advantage over Series X, which in turn has an extremely small benefit over Series S. Its good news all-round in this regard too.Well be looking at Hitman 3 with a broader viewpoint, including last-gen consoles, in material coming quickly – and well also be focusing on the PC variation too in a different piece.
The brilliant Hitman 3 from IO Interactive is here, an ambitious cross-platform task that sees the companys proprietary Glacier Engine released to more target platforms on launch day than weve seen in previous series entries. Well be taking a more detailed take a look at this most current iteration of the engine in more depth quickly, taking a look at the improvements made to the technology and how they play out in Hitman 3s brand-new levels – as well as the tradition objectives from the 2 previous titles, which are all playable within the brand-new video game. In the here and now, its PlayStation 5, Xbox Series X and Series S that are under the microscope, and its the very first title weve seen where Microsofts additional hardware investment delivers a concrete spec boost over the competitors in a cross-platform game.But really, where it truly matters, Hitman 3 provides on all next-gen systems – principally via a dedication to 60 frames per second gaming. In previous Hitman titles on consoles, IO provided users an option: the ability to have fun with a 30fps cap, or additionally to allow frame-rate to run opened. The enhanced consoles provided both quality and performance modes, with various resolutions. Hit man 3 does without all of this, providing a flat 60fps efficiency level on all systems and without any need to pick between quality and efficiency modes. This time around, last-gen systems are pegged to 30fps rather, with the curious exception of PS4 Pro, which likewise offers what IO explains as a 1080p60 frame interpolated option.Well enter into specifics on performance in due course, but suffice to say, IOs gambit pays off as all 3 systems barely fluctuate from a 60fps lock from start to finish, but how they provide this differs according to the host system. Beginning at the top, Xbox Series X runs the game at native 4K resolution (incidentally doubling frame-rate and increasing pixel count over Xbox One Xs 1440p). Just below this sits PlayStation 5, running at 1800p. Xbox Series S intends for the same 60fps target, however this time the GPU is entrusted with running the video game at 1080p resolution. Theres no vibrant resolution scaling from what we can see, however there is a clever pass of TAA anti-aliasing on all systems.
The first of Digital Foundrys Hitman 3 videos – this one concentrating on the 3 next-gen consoles.Beyond that, the visual function set of Hitman 3 is broadly constant across all 3 next-gen devices with simply some minor changes. The designers were even practical enough to provide us the total lowdown on how every system compares with PC comparable settings for each system, so we can confirm that in addition to resolution, there are a couple of more changes. This starts with texture quality, where Xbox Series X and PlayStation 5 kept up the equivalent of PCs highest settings, up versus the memory-constrained Series S, which selects high quality textures rather. On the other hand, there are extra tweaks to shadow quality too. Series S uses the comparable to PCs poor quality shadows (in common with the last-gen base console performances of Hitman 3), while PlayStation 5 perform at medium (similar to One X and PS4 Pro) and Xbox Series X runs at high. The difference is fairly subtle across all 3, however its there. In all other situations, all three next-gen consoles are the same and the overall presentation is very first class. Yes, Series Xs resolution advantage is there, and the Glacier engine prospers on accuracy, offering it a pristine edge. With that said, however, the lower resolution on PlayStation 5 is in no method a problem and still looks fantastic. All of which leads us to the topic of performance, where IO interactive has done an excellent task in delivering Agent 47s most current objectives with a nigh-on faultless 60 frames per second from start to end up, despite whether youre gaming on Xbox or PlayStation. Gunman 3 does allow you to sample every mission right from the start and so weve been able to check the title across the length and breadth of its content.
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One of the biggest quality of life improvements in Hitmans transition from last-gen systems to next-gen issues loading times, where were looking at something approaching a 4x enhancement, indicating that basic packing times are well under 10 seconds. All systems appear to benefit here – in our tests, PlayStation 5 is fastest in like-for-like loads, but with just a split-second benefit over Series X, which in turn has a very little benefit over Series S. Its great news overall in this regard too.Well be looking at Hitman 3 with a more comprehensive point of view, encompassing last-gen consoles, in material coming quickly – and well also be focusing on the PC version too in a different piece. One thing we can share right now is that last-gen and next-gen consoles have much in common, and it does require PC to truly push this engine to its limitations – in this sense Hitman 3 continues the objective in the exact same way as its predecessor.