For PlayStation 4 Pro at the very least
Shortly after the release of Guilty Gear Strive this summer, players became concerned about the amount of input lag found in the game on PlayStation 4 and PlayStation 5 compared to its PC counterpart, which led to Arc System Works attempting to reduce the latency on console in the most recent update.
Many were initially skeptical that the adjustment wouldn’t make much of an impact for Strive players, but now that there’s been some time to put the lag reduction to the test, the results are honestly quite impressive — for PlayStation 4 Pro users at the very least.
The most noticeable difference comes to the the PS4 Pro for the latest Guilty Gear title, which reportedly had around 4 frames or 65.65ms of delay prior to the new patch.
Input lag enthusiast Nigel ‘Noodalls’ Woodall found in his latest experiments that the PS4 Pro version of Strive is now at an average of around 2.39 frames or 39.84ms of latency.
— Nigel Woodall (@noodalls) August 28, 2021
Those numbers also reportedly apply to players using the PS4 version of the game on PS5 as well, which means next-gen owners can access this nice reduction too unless they only own a physical PS5 copy of Strive.
This now puts it much closer to the PC release of Guilty Gear, but the computer still remains the king on that front considering the lag can be as low as .6 of a frame depending on your hardware configuration.
As for the PS5 version of ArcSys’ latest fighting game, the next-gen release also saw a significant improvement from it’s not great average of 5.8 frames before though it still likely won’t result in more competitively focused players using it.
Noodalls’ tests after the update reportedly show the native PS5 version is now down to an average of 4.5 frames or 74.97ms.
— Nigel Woodall (@noodalls) September 1, 2021
Unfortunately for base PS4 owners, however, that system wasn’t included in those that received the lag reduction though ArcSys says they hope to address that console too in a future update.
What is also very impressive about the update now is the apparent fact that Strive (on PS4 Pro) now has the lowest input lag on more modern consoles that use 3D graphics or Unreal Engine 3/4.
Street Fighter 5, Tekken 7, Dragon Ball FighterZ, Samurai Shodown, Mortal Kombat 11, Mortal Kombat X and most others sit with an average of 4–4.5 frames of delay on PS4, and a lot of them had to receive one or more updates to even reach that point — since we probably all remember SF5’s infamous 8 frames back in 2016.
The update puts Strive on the same footing as newer fighting games that continue to use 2D sprites like the BlazBlue and Under Night In-Birth series, which many probably thought wouldn’t be possible before in the Unreal Engine.
It’s encouraging to see that the tech wizards at ArcSys were actually able to pull this off and in such a short amount of time too.
Though their work still isn’t done with the base PS4 and PS5 versions of Strive not yet being to the point to please the hardcore playerbase, the reduction to the PS4 Pro certainly gives more hope that the developers can work their magic on the other systems too as well as their future releases.
It’s probably too late for most of the other games listed above now, but this also opens the door for PS4 or PS5-specific updates in titles too take assumedly take advantage of the greater horsepower — though it also opens the can of worms of titles feeling different on the same ecosystem.
Overall, Guilty Gear Strive’s Version 1.09 patch should help ease the minds of players about the PlayStation release of the game being used as the offline tournament standard once more majors open up to the public again.
This could also be a stepping stone for ArcSys too on the path towards implementing cross-platform play between the PlayStation and PC versions of Strive in the future with the game being closer to parity now than it was before.
Either way it shakes out, the update is definitely good news for Guilty Gear players and fans of ArcSys fighting games.