Electronic Arts will hold off the next Need for Speed video game by a year and put its studio– Criterion Games– to work supporting EA DICE on the Battlefield series, which will debut on the PlayStation 5 and Xbox Series X this fall. In an interview, EAs magnate for studios worried that neither franchise remains in problem, nor is Criterion being taken off its Need for Speed job.
Laura Miele, EAs chief studios officer, told Polygon that pandemic working conditions, and the Codemasters acquisition currently delivering at least one racing game for EA later on this year, made reassigning Criterion a reasonable call.
” [Battlefield] is shaping up fantastic, the team has actually been working incredibly hard, they pressed hard last year, and yes, we have been working from home,” Miele told Polygon. “And its hard; its tough to make games from home, and the [EA DICE] team is fatigued a bit.” We have a fantastic video game and some extraordinary potential with this game,” Miele included. “Were playing to win; were playing to put an excellent Battlefield video game out in the market.”
Electronic Arts informed financiers in November that Need for Speed and Battlefield would both get new games, on the latest generation of consoles, by March 2022. Battlefields next game, which hasnt been entitled yet, was very first discussed (in a call with financiers) back in 2019. The most recent Battlefield was 2018s Battlefield 5, set in World War II.
Were playing to put a terrific Battlefield video game out in the market, states EAs studios officer.
A year ago, EA sent the Need for Speed series back to Criterion after three uninspired entries by Ghost Games, which was restructured into a studio supporting Frostbite advancement. Last fall, Criterion, the creators of the Burnout series, introduced a remastered edition of 2010s well related to Need for Speed: Hot Pursuit (whose initial they likewise developed).
Miele appeared to acknowledge that players and fans may take Mondays news– specifically following recentlys statement that BioWare would abandon development of the frustrating Anthem– as an indication the studio system for one of video gamings largest publishers is having trouble with its assignments. Not so, Miele insisted.
” Theres no way we would have decided like this without including [Requirement] and discussing this with them first, and the effect that they might have on [Battleground],” Miele stated. “Theyve worked on [Star Wars] Battlefront, theyve worked on Battlefields, and they have an actually tight, close collaborative partnership with DICE. Im actually positive that this is going to be a quite favorable win for them.”
Requirement supported DICE on Star Wars Battlefront (2015) and Battlefront 2 (2017 ), and established the Firestorm battle royale mode for Battlefield 5.
In a sense, Miele said, EA purchasing up motorsports specialists Codemasters (that deal will close by the end of the spring) offered the company the bandwidth essential to make this relocation. Codemasters delivered Dirt 5 and F1 2020 in 2015, and three titles in 2019. Its due for at least another game on Formula Ones annual license this year.
Criterion Games also provided Need for Speed Hot Pursuit Remastered in the fall of 2020
Image: Criterion Games, Stellar Entertainment/Electronic Arts
Instead of hustle to press the next Need for Speed out the door, when it might get lost or cannibalized by a Codemasters release around the same time, Criterions capabilities would be much better invested on Battlefield, Miele said. She stressed, Criterion Games will return to work on Need for Speed– the series is not being shut down, taken from the Guildford, England studio, nor given over to Codemasters, which is two hours away in Southam. The next Need for Speed will also release on existing and previous generations of PlayStation and Xbox, Miele said.
” They own the Need for Speed franchise; thats why they managed the remaster,” Miele said. “Anything thats taking place within the Need for Speed brand, they are accountable for, or things come through them to guarantee that theyre on board with it.”
A year of working from home, nevertheless, and the capacity that EAs top brass sees with what DICE is integrating in Battlefield, were more immediate problems that required options, Miele stated.
” Making video games is among the more sophisticated, and complicated, kinds of media that exists, and it needs innovative energy and connection to employee,” she stated. “I think that theres been, you know, fatigue and some burnout, working from home. A great deal of that even has to do with just the requirements that individuals have with their households; some individuals are looking after their kids in your home [while they work] So our efficiency is not as high, and then the imaginative connection and innovative energy isnt as high when theyre working from house.”
Miele said DICE Los Angeles, which now responses to Respawn Entertainment creator Vince Zampella, is likewise included with development on Battlefield, mainly the video games live service elements. “Theyve been on it for over a year, and theyre doing some really remarkable things in live service.”
Reports last summer season recommended that Battlefield 6– EA has not revealed the games title yet– would return to a modern-day setting, with multiplayer maps supporting as lots of as 128 gamers. Miele would not discuss specific features or innovations that EA expects the next Battlefield to provide, besides to call the video game “a love letter to our fans,” and one “we wish to be excellent.
“Were going to put all the resources we have on this,” Miele stated.
Electronic Arts told financiers in November that Need for Speed and Battlefield would both get new games, on the latest generation of consoles, by March 2022. Battlefields next video game, which hasnt been titled yet, was very first discussed (in a call with investors) back in 2019. The most current Battlefield was 2018s Battlefield 5, set in World War II.
Battlefront, theyve worked on Battlefields, and they have a really tight, close collaborative collaboration with DICE. Rather than hustle to push the next Need for Speed out the door, when it might get lost or cannibalized by a Codemasters release around the exact same time, Criterions capabilities would be much better spent on Battlefield, Miele stated.