As soon as the leaders are in position, players can join up on both Fireteams, until each has 6 gamers total. When the countdown timer is at two seconds, Fireteam B needs to sign up with Fireteam A, selecting the option to take their players with them.
This problem obviously trivializes Destinys hardest material. Managers melt like butter when 12 gamers struck them with The Lament or Anarchy, and Guardians definitely obliterate everything in their course. The video game holds up remarkably well with that many gamers– as you can see from the video above– and Guardians seem to be having a fun time using the problem to socialize with bigger groups of pals.
Regardless of the enjoyable, this is obviously a problem. Bungie understands the problem– which we understand thanks to a cheeky Tweet from Bungies senior neighborhood supervisor, dmg04– and will likely fix it at some point soon. However, the studio presently has its hands complete with another significant problem, which required the developer to disable Trials of Osiris this weekend.
However till Bungie fixes the 12-player bug, theres absolutely nothing stopping players from adventuring through Deep Stone Crypt with double the Guardians.
In the majority of material, gamers will take on challenges as Fireteams of three to six Guardians. As soon as the leaders are in position, gamers can sign up with up on both Fireteams, up until each has six players total. When the countdown timer is at two seconds, Fireteam B needs to sign up with Fireteam A, choosing the alternative to take their players with them.
Fate 2 does not require the same large groups that a conventional MMO does. In a lot of material, players will take on difficulties as Fireteams of 3 to six Guardians. Over the weekend, players found a wild new bug that enabled for 12-player raids in Destiny 2. Thats double the Guardians and double the turmoil. This techniques works for raids, along with dungeons and Nightfalls.
The bug is relatively easy to discuss but needs accurate timing to execute. There are two Fireteams: Fireteam A and Fireteam B. Fireteam leader A requires to choose the raid or activity everybody wishes to do, while Fireteam leader B needs to open the menu to join Fireteam leader A (without actually hitting sign up with).