Days Gone Q&A – ‘The Game Feels Like It Really Needs to Live on the PC as Well; We Were Blown Away by Fans’ – Wccftech14 min read

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The bulk of people that worked on the PC variation of Days Gone are pretty hardcore PC players, which is awesome because what we wanted to do is make sure– in some cases when youre moving a game or porting from one system to another, things dont necessarily equate so well. Days Gone PC Gameplay Footage Shared Ahead of Next Weeks LaunchZachary Lewis: From the start, some of the biggest concerns that we knew that we were going to have were that this game was made for the PlayStation 4s DualShock controller and for a 16:9 aspect ratio. In addition, with the various resolutions readily available on PC, not only did we have to go in and upgrade all of our UI to make sure that it fits, however we had to go in and manually update every single cinematic in our game so we didnt have to put black bars on it and itll work at complete Ultrawide resolutions. Its going to be great to see the neighborhood share even more amazing shots of the lovely world that they can explore in Days Gone.
I like to call the open world convenience food for me because Im playing lots of other games and even though Ive worked on it, Ive played the crap out of like, all the variations, I can play other games and I keep coming back to Days Gone and playing around in our open world.

Days Gone launches today on PC, readily available on both Steam and the Epic Games Store, slightly more than 2 years after its launching on PlayStation 4, as the second major PlayStation Studios video game to make to PC after Guerrillas Horizon Zero Dawn. The open world post-apocalyptic video game established by Bend Studio was just recently in the news since a sequel pitch was supposedly rejected by Sony, which sparked an enormous Change.org petition for Days Gone 2 that has actually been signed by over 112K users to date.
An effective launch on PC might do even more than any petition, however, when it pertains to persuading Sony that a follow up deserves the investment. Our Keith has actually been playing Days Gone PC and his impressions on the port are very positive; look forward to his full analysis turning up soon.
Days Gone Devs Crown the DualSense Controller Their Favorite PS5 FeatureMeanwhile, ahead of this release, we were likewise able to speak at length with Bend Studios Ron Allen (Lead Game Designer) and Zachary Lewis (Senior UI Programmer) about what Days Gone and this PC version particularly indicates for the advancement group.

To start with, can you discuss the PC port? How long did you work on this version of Days Gone?
Ron Allen: Well, we shipped Days Gone, we just had our two-year anniversary. The bulk of individuals that worked on the PC version of Days Gone are pretty hardcore PC players, which is awesome due to the fact that what we wanted to do is make sure– often when youre porting or moving a video game from one system to another, things do not necessarily equate so well. We didnt desire that to be the case with Days Gone, were working hard to provide an actually, really great experience on the PC.
What were the main difficulties you encountered when porting the game to PC?
Days Gone PC Gameplay Footage Shared Ahead of Next Weeks LaunchZachary Lewis: From the start, some of the most significant issues that we understood that we were going to have were that this game was made for the PlayStation 4s DualShock controller and for a 16:9 aspect ratio. Not just did we go through and support both the DualShock 4 and the DualSense natively on PC, but we likewise allow players to bring whatever input gadget they want and it effortlessly works with our game. In addition, with the different resolutions available on PC, not just did we have to go in and update all of our UI to make sure that it fits, however we had to go in and by hand update every single cinematic in our video game so we didnt have to put black bars on it and itll work at complete Ultrawide resolutions.
I can think of the UI needed rather the overhaul.
Ron Allen: Yeah, particularly with the keyboard and mouse support. Zach can dive in a little bit deeper. The real weapon wheel works truly, actually well on a controller however when we first got it operating on the keyboard and mouse, not so much. Zach had to do quite a bit of work kind of experimenting with it. Ill let him chime in on that one.
Zachary Lewis: I worked on the weapon wheel for the PS4 version as well as the PC variation and our first steps, really, were making a lot of various models of ways that we could connect with the mouse and keyboard. For players that desire to use the wheel just to craft however not to switch weapons, there are more standard PCs inputs to enable players to utilize either the numbered secrets or the scroll wheel to quickly switch through all of their weapons, which offers PC gamers an experience that they might choose.
Youre hoping that Days Gone PC seems like a native variation of the game.
Ron Allen: Thats the objective. Like I was saying, were a studio of players, and we know that a bad experience is a disappointment. We just wish to ensure that the experience that we go out with, no matter what system that were on, is the best experience that we might deliver.
Something that Im curious about is whether you spoke with Guerrilla, since they were the very first PlayStation studio to port Horizon Zero Dawn to the PC, or possibly you did everything at Bend rather.
No, this PC version was done by our studio, we desired to do it. Once again, I cant stress this enough, were players and we like to play video games and its not just on one console. We play all kinds of various video games and having actually Days Gone on the PC, its just an extremely interesting offer pretty much for everyone in our studio.
Can you discuss the loading times of Days Gone PC? Are they going to be any faster than, for example, the video game operating on PlayStation 5? Naturally, it probably depends a lot on the SSD or hard drive utilized by the player.
Ron Allen: Yes, we dont arbitrarily hold filling for a specific time. So everything depends, the people with the fastest NVMe drives like the Samsung 980 Pro, those ones are going to load, undoubtedly, faster than whatever else. We do not require an SSD for Days Gone, however we suggest one and yes, the much faster your disk drive is, the much faster the game loads.
This PC version was done by our studio, we wished to do it. Were really thrilled that we got to have the ability to do it. Ron Allen
Among the FAQ that was published on Steam last week, theres a reference of NVIDIA DLSS, which will not be supported at this time. The specific wording made some wonder if it might be contributed to Days Gone with a post-launch upgrade, however. Can you talk about that?
Ron Allen: Well, were not supporting it today. I can never say what the future holds. But currently, right now, we do not support it, whichs type of where were at.
Fair enough. Are you preparing to improve this variation and repeat with spots as rapidly as possible if theres a requirement to repair possible bugs and other issues post-launch?
Ron Allen: We do have a spot process in place for the PC as well, so if anything turns up, yes, naturally, well be on it. Like I was saying earlier, we definitely wish to support our items and we wish to make certain that everyone has the finest experience they potentially can within our game. And if theres something that we regrettably missed out on, and we need to update, well look after it.
As a developer, are you delighted that another completely different audience is getting to play Days Gone? How do you feel about that?
Ron Allen: Oh, you have no idea. It excites us big time. Thats the important things, the fan engagement with Days Gone has actually been fantastic. It has blown away our expectations, and for us to be able to connect to a whole brand-new fan base and with, you know, going out with the Ultrawide support with better for, you know, opening the frame rates and, and all those things. The game feels like it really needs to survive on the PC also and this is amazing for us because, again, we get to connect to a whole new group of individuals. Were incredibly excited about that.
Zachary Lewis: Yeah, our existing game community is remarkable. Among the important things that I constantly like seeing from them are all of the vibrant and really fascinating screenshots that they are able to catch with the Photo Mode on PlayStation 4. And we wished to improve that for PC, so weve added a super-resolution screenshot mode for the PC. Even if you arent able to run the game at 4K and max settings, if you can just play it at 1080p, we still allow you the capability to record screenshots in 4K. Its going to be terrific to see the community share much more incredible shots of the beautiful world that they can explore in Days Gone.
Do you have anything to add about Days Gone PC specifically?
Ron Allen: The one thing that I truly want to press forward is that our team was thrilled about this variation of the game, and I do not always wish to call it a port. We worked quite hard on the controls and making it feel like the game should have to be on PC. And I feel that we nailed it, I think we did a truly, truly terrific job. Particularly with being able to remap each and every single among the controls. Thats something that I think in theory you can do on the back end on the PS4 and on the PS5, however its various. Now its natively supported in the video game. Were hoping that people have as much enjoyable with the PC version as we do.
Zachary Lewis: The PC port process to me felt more similar to the development process for the PlayStation 4 than it did Okay, lets just transform this to this. It truly simply feels like an extension of the video game, its definitely not an afterthought at all.
Ron Allen: Yeah, we even went as far as allowing Field of View changes, thats something that you do not get on the console. We understand that a great deal of the PC players do not like the more narrow FoV, so individuals can widen up if they wish to. Once again, play the game how you want to play, thats sort of our thing, the entire Days Gone is constructed around the emerging gameplay and we took that exact same mentality and moved it into this PC variation, particularly with the controls and opening to users personalizing them to their preference.
Play the game how you want to play, thats sort of our thing, the entire Days Gone is built around the emerging gameplay and we took that exact same mindset and moved it into this PC version. Ron Allen
Lets look further back at the main advancement of Days Gone, which was rather prolonged. Do you have a favorite memory to share?
Ron Allen: Thats an interesting concern. The first time we got the bike up and running … In basic, experimenting with the bike was quite crazy for us, we wished to make certain that we had something that was truly, truly easy to play and easy to steer on the controller. And a lot of us are bicycle riders, I ride a Harley myself. We attempted to put in realism, but without taking … Some realism in a great deal of methods, specifically when it equates to a video game, its not fun, like not enjoyable in any shape, way, or kind. What weve attempted to do is provide that nod to realism, however still keep that fun. Its really difficult to observe since it happens so quick, but when youre riding a bike and youre at speed, when youre attempting to turn right, you dont turn your handlebars this way to go right, what you do is you push. When you press the bike, the front tires turn in this manner, your bike leans and after that you enter this other direction. I know it sounds absolutely ridiculous and insane, however thats the way that it works. If youre looking at the animation youll see hes pushing, and we tried to make sure that. We tried to bring in that sort of nod to realism.
I will tell you, however, one of my favorite moments probably ever is when I was attempting to hunt a deer and then this deers running, however its running towards me. Im trying to determine whats occurring here and after that theres a bear thats chasing this deer, came right around the corner. So Im like, Okay, Im starting to back up. Im beginning to fire at this bear, however then I realized that theres a rager bear going after that bear. And then behind them was a Horde of Infected. And Im like, youve got to be kidding me. So you can envision that I died practically immediately, I couldnt escape at that point. I just got overwhelmed. But its things like that, the way that the world sort of connects with each other. The very first time you experience really unusual, insane stuff like that in Days Gone, its just an incredible experience.
On that count, I actually liked Days Gone. Something thats been brought up is that perhaps the early part of Days Gone is a bit sluggish.
At the end of the day, were still pretty proud of the game that we released. I like to call the open world comfort food for me since Im playing lots of other video games and even though Ive worked on it, Ive played the crap out of like, all the versions, I can play other video games and I keep coming back to Days Gone and playing around in our open world. Its one of those things, if I had to make Days Gone, would I make various choices?
Is there anything that you can mention that you truly was however liked cut from the final video game? Every video game gets cuts, of course.
Ron Allen: Indeed. We invested quite a long period of time establishing Days Gone. I was incredibly happy with Sony and their support for our studio making this video game. We got a lot of time to model and mess around and of course, theres a great deal of the earlier prototypes that Im sad we didnt get a possibility to do, however thats the method game advancement goes, as you pointed. Obviously, things are cut in, type of shaped in however again, at the end of the day, I believe we made a survival light game that was enjoyable to play. And I think we nailed that, we did an actually great task.
At the end of the day, I believe we made a survival light video game that was enjoyable to play. And I believe we nailed that, we did a truly good task. Ron Allen
Personally, as I stated, I really, truly enjoyed it. Ideally, the video game will be well gotten on PC so there can be more in the future because it kind of ends with a cliffhanger …
Ron Allen: Yep. And its like, there are warriors for Days Gone.
Even though youve been focused on Days Gone PC, Im guessing you likewise have actually got your hands on the PlayStation 5 by now. Something that might be an excellent function to utilize in the next PS5 games, in your viewpoint.
Zachary Lewis: Well, as an interface person, the tactility and the haptics of the DualSense controller is something that I am actually delighted about having fun with. Weve seen some of the video games on PlayStation 5 start to explore it. However, you know, I believe that theres a lot more that can be done, you know, that theyre just going to take time to see how we can integrate that to make the video game feel more genuine in the gamers hands. And thats something that Im truly thrilled about on the PS5.
Ill utilize Returnal from Housemarque, a PS5 video game that Sony launched not that long back. Its simply the controller in particular Im incredibly delighted about, specifically after playing Astros Playroom.
Thank you for your time.

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