Cyberpunk 2077 Is the Biggest Digital Launch Ever; Refunds Didn’t Substantially Affect Aggregate Sales, Says SuperData – Wccftech2 min read

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SuperData, the Nielsen company focused on digital gaming industry research, shared its newest regular monthly report for the month of December 2020 where Cyberpunk 2077 dominated the charts.
In fact, according to SuperData, it was the most significant digital launch of the video game and all times prolonged refunds didnt substantially impact aggregate sales.
Cyberpunk 2077 “Just Brilliant” in Some Ways Says Gabe Newell, Many PC Players “Very Happy”Cyberpunk 2077 had the most significant video game launch of perpetuity based on digital revenue and digital systems sold (10.2 M)*. An effective marketing project and the credibility of The Witcher 3: Wild Hunt offered the hype essential for the CD Projekt Red title to exceed regardless of issues including performance problems on consoles, extensive glitches and the indefinite removal of the game from the PlayStation Store. An incredibly high share of digital sales (80%) were on PC, likely due to the delisting on PlayStation and overall state of the console variations.
* These price quotes do consist of digital copies that have been reimbursed, however our information shows that refunds did not significantly impact the video games aggregate sales.
Overall, the digital gaming market had a record month of December with $12 billion in gross earnings (the greatest monthly total ever recorded) and a 15% growth on a year-over-year basis according to SuperData. Other top performers highlighted in the report include strong Fortnite revenues (the highest the video game had seen given that August, thanks to enormous events such as the battle against Galactus when 15.3 million concurrent users were online) in addition to the greatest digital monthly incomes to date for Rockstars GTA Online thanks to the release of the Cayo Perico Heist, the games biggest upgrade ever launched.
Amongst Us fell a bit from the extraordinary gamer figures signed up last month, however it still was practically three times as popular as the second most played game (Roblox). SuperData also approximates Nintendo Switch sales for the game to be 3.2 million.

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