Cyberpunk 2077 full development reportedly didn’t start until 2016 – The Verge2 min read

A brand-new report checking out what went awry with the rollout of Cyberpunk 2077 indicate overconfidence from management at CD Projekt Red as a key issue, and exposes that “full development” of the video game– revealed in 2012– didnt begin till 2016.
Jason Schreier of Bloomberg interviewed more than 20 present and former CD Projekt personnel, and discovered that the games development was plagued by technical problems and impractical due dates. The company “hit the reset button” on the game in 2016, but a demo of Cyberpunk 2077 showed at E3 in 2018 was “nearly entirely phony,” according to the report. The advancement also experienced the effect of the COVID-19 pandemic, with developers on the PC version and testers of the console variation working individually from each other.
Practically immediately after the release of Cyberpunk 2077, console gamers encountered prevalent bugs, frame rate problems, and other problems. One financier is taking legal action against CD Projekt Red over the messed up launch, and previously this week, the PC version of the video game was readily available for purchase for almost half off its initial rate.
Projekt Red co-founder Marcin Iwinski issued a mea culpa for the messy release, saying that in spite of the usually favorable reception for the PC variation of Cyberpunk 2077, the console variation of the video game “did not satisfy the quality standard we desired it to satisfy.” The business is planning to launch the video games very first big upgrade within the next week.
According to Bloomberg, CD Projekt Red was still concentrated on The Witcher 3 when Cyberpunk was revealed in 2012. Company executives obviously thought they might replicate the success it had with that game in developing Cyberpunk. And in a detail that didnt make the last edit of the Bloomberg story, Schreier tweeted that the video game had changed substantially given that it was first revealed; up until 2016, he states, it was a third-person game.

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