Cyberpunk 2077 1.2 Update Console Comparison Videos Highlight Performance Improvements, Lighting Changes and More – Wccftech3 min read

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The Cyberpunk 2077 1.2 upgrade introduced, along with loads of bug repairs, some performance and visual modifications on consoles.
New comparison videos assembled by ElAnalistaDeBits highlight the changes brought by the brand-new update on both PlayStation and Xbox consoles. For PlayStation consoles, the new upgrade brought a greater variety of NPCs on PlayStation 5, enhanced efficiency, and changes to lighting.
Cyberpunk 2077 1.2 Update Is Live; Ray Tracing Enabled on AMD GPUs
– Tested textures have not altered their quality. Some texts on PS4 are still unreadable.
– Performance has actually improved somewhat. We are back to the average FPS we had prior to patch 1.1.
– Some shadows have actually been clipped in the distance (18:03). This change impacts all versions. However, ecological occlusion has actually likewise been enhanced (18:48).
– There are no modifications to the resolution. The PS5 variation still has a single display mode (1224p at 60fps).
– The lighting of some interiors has actually been customized. In the scene of the shooting, we can see how the windows are covered (13:52). This change does not appear to impact performance.
– PS5 level of npcs seems to have actually increased a little, although still below Series X in this regard. On PS4/Pro the amount is still low.
– Shadows now seem more blurred. Im not exactly sure if they have actually lost resolution. On PS5 they are still of inferior quality with regard to Xbox Series.
– As a personal opinion, after having tested Cyberpunk 2077 49 times on 7 various platforms, I think that the PS4/PS4 Pro versions will no longer go through considerable changes in terms of performance or graphic quality. As for PS5, we will not see modifications either till the Nextgen spot particular for this platform and Xbox Series is launched.
The Cyberpunk 2077 1.2 upgrade on Xbox consoles brought better performance on Xbox One, a brand-new fog impact, and the exact same lighting changes seen in the PlayStation variations.

This modification does not appear to affect performance.
Series S is the only version that has actually not gotten this modification.
This change does not appear to impact performance.
– As a personal opinion, after having actually checked Cyberpunk 2077 49 times on 7 various platforms, I think that the ONE/ ONEX versions will no longer suffer considerable changes in terms of their efficiency or graphic quality. X, we will also not see modifications until the Nextgen patch specific for this platform and PS5 is released.

– Tested textures have not changed their quality. Some texts on Xbox One are still unreadable.
– There are no changes to the resolution. The Series X variation is still the only variation with two screen modes.
– Performance has enhanced slightly on Xbox One, however is still inadequate. In the remainder of the variations it stays similar.
– A fog effect (Pollution?) Has actually likewise been included some locations. Series S is the only variation that has actually not gotten this change.
– Some shadows have actually been clipped in the range (06:47). This change impacts all versions. Nevertheless, environmental occlusion has actually likewise been enhanced (20:39).
– The lighting of some interiors has actually been modified. At the scene of the shooting, we can see how the windows are covered (09:26). This modification does not appear to impact performance.
– As an individual opinion, after having actually evaluated Cyberpunk 2077 49 times on 7 different platforms, I believe that the ONE/ ONEX variations will no longer suffer considerable changes in terms of their performance or graphic quality. When It Comes To Xbox Series S|X, we will likewise not see modifications until the Nextgen spot particular for this platform and PS5 is released.
Cyberpunk 2077 is now offered on PC, PlayStation 4, Xbox One, and Google Stadia. The game will strike PlayStation 5, Xbox Series X, and Xbox Series S later on this year.

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