Crysis Remastered is being covered with support for the new wave of consoles and Digital Foundry managed to get access to Xbox Series X and Series S develops of the upgrade ahead of launch. Crysis Remastered on Xbox Series consoles gets the complete DF treatment, courtesy of John Linneman and Alex Battaglia.Still, the headline function of the update is the support for the new generation of console hardware with both Series consoles benefiting from some potentially cool upgrades. Performance mode tackles 1080p at a target 60 frames per second on both Xbox devices, while quality mode intends for 2160p at 60fps on Series X and a capped 30fps on Series S. Meanwhile, ray tracing mode runs at finest at 1440p60 on Series X with a capped 1080p30 on the junior console. Thats normally better than Xbox One X running in the very same mode however there was always the sense that we were CPU restricted there, a bottleneck that shouldnt apply to Series S. Its a little complicated, to be honest. Ultimately, we cant rather accomplish the console 60fps dream on Xbox Series consoles with this new spot – and bearing in mind performance levels accomplished on Xbox One X, that is a little disappointing.
Crysis Remastered is being patched with assistance for the new age of consoles and Digital Foundry handled to get access to Xbox Series X and Series S develops of the upgrade ahead of launch. Owing to the way back-compat plus titles are dispersed, we cant take a look at the PlayStation 5 construct till it launches but the good news is, the wait there shouldnt be too long: we were informed today that the patch is out now – and well upgrade this post with PS5 impressions as quickly as we are able. Similar to the recently released 2.1 upgrade for the PC version, there are a lot of additions, improvements and tweaks to the game beyond the support for the brand-new consoles. Taking pride of location in the list of upgrades is the addition of the Ascension level, a stage so taxing that it was formerly removed totally from all console variations of the video game. Welcome is the addition of Nanosuit mode swapping more in line with the PC original (this might have arrived in a prior update, but definitely wasnt present at launch – regardless, its a good function and works well). Nevertheless, there is the sense that were still missing some features found in the 2007 game, eliminated for the Xbox 360 and PlayStation 3 versions and which still have not been brought back for Crysis Remastered. The granularity of destruction discovered in the initial still hasnt been patched, volumetrics still arent on par with the PC original and this impact is totally missing in the resurrected Ascension phase, even it is present on the PC variation of Crysis Remastered. Other OG Crysis functions are also pared back or missing out on: greenery animation still runs at a lower upgrade speed than the remainder of the video game, while explosions still dont have any effect on foliage.
Crysis Remastered on Xbox Series consoles gets the full DF treatment, courtesy of John Linneman and Alex Battaglia.Still, the headline feature of the upgrade is the support for the new generation of console hardware with both Series consoles benefiting from some possibly cool upgrades. Efficiency mode takes on 1080p at a target 60 frames per second on both Xbox makers, while quality mode goes for 2160p at 60fps on Series X and a capped 30fps on Series S. Meanwhile, ray tracing mode performs at best at 1440p60 on Series X with a capped 1080p30 on the junior console. The question is really the extent to which these efficiency targets are fulfilled during play, even with the inclusion of vibrant resolution scaling to smooth over difficult-to-render content.Lets take on the quality mode initially. When I first played this on Series X, my perception was of an extremely smooth experience, as I was using an LG CX OLED display with VRR allowed. To my mind this provides the ideal Crysis Remastered experience on Xbox consoles – its terrific! VRR does seem to be doing a reasonable quantity of heavy lifting here: without the function active, were looking at something more in line with a 50-60fps experience. I d prefer to see the DRS window widened to get us closer to a locked 60fps. Xbox Series S? I feel 2160p is expensive a target, even with a capped 30fps – there are too lots of dips below and at this low frame-rate, VRR can not assist the experience.
Alex reviews Crysis Remastered on PC via its 2.1 update, which presented DLSS and a lot of other great features.Performance mode is smoother on Series X, its a more detailed lock to 60 frames per second as you would imagine with its much lower target resolution. Nevertheless, busy areas still see some efficiency drops – which is unexpected, remembering the massive level of CPU and GPU power being tossed at the game. Series S? Its a disappointment, running at between 40-50fps. Thats usually better than Xbox One X running in the exact same mode but there was always the sense that we were CPU restricted there, a traffic jam that should not apply to Series S. Its a little baffling, to be truthful. Ray tracing mode doesnt rather strike the target for Series X owners: its the least performant mode of the bunch, with the heaviest drops from the target 60 frames per 2nd, to the point where not even a VRR screen can smooth over the experience. Interestingly, for Series S with its 1080p30 target, this in fact exercises fairly well – its certainly the most constant Crysis experience on the lower-end Xbox console. Ultimately, we cant rather attain the console 60fps dream on Xbox Series consoles with this brand-new patch – and bearing in mind efficiency levels achieved on Xbox One X, that is a little disappointing. Nevertheless, the experience can still impress: quality mode on Series X when coupled with a VRR-capable display screen definitely performs. When it comes to PlayStation 5 – were looking at this as quickly as the video game updates but pre-release, Crytek told us to expect 1080p60 in performance and RT modes and 1800p60 in quality mode – all with dynamic resolution scaling in location, naturally. Those resolution limitations connect into PS4 Pros comparable outputs, if youre wondering why theyre lower than Series X. It appears that this is a restriction of PS5s back-compat plus feature – but well check on this and report back on general performance as quickly as we can.
DF gets an early take a look at the Xbox spot with PS5 to follow.