CDPR puts off planned multiplayer Cyberpunk game amid restructuring – Ars Technica4 min read

https://arstechnica.com/gaming/2021/03/cdpr-puts-off-planned-multiplayer-cyberpunk-game-amid-restructuring/

Enlarge/ Bad news if youve been intending to shoot sword-wielding laser-beam punks controlled by other human beings, rather than AI …

That suggests utilizing “cross-functional groups” that can do synchronised work on video games in both of CDPRs significant franchises– The Witcher and Cyberpunk.
Zawodny stated he hopes that method will bring more “consistency” to CDPR games technical performance.
CDPR also said that, going forward, it will be changing the method it promotes its upcoming video games before their release. Senior VP of Business Development Michal Nowakowski also guaranteed that the team would focus on showing real game video prior to release, not simple ideas, and would make sure all prepared platforms were represented in pre-release materials.
In other places, in a Q&A session with investors, Nowakowski said that he feels recent spots for Cyberpunk 2077 have gotten the video game better to a prepared return to the PlayStation Store, following its delisting in December.

A prepared standalone multiplayer variation of Cyberpunk 2077 is being “reconsidered,” developer CD Projekt Red states, as the company reconfigures itself for a brand-new advancement structure moving forward.
In a “strategy update” video published Tuesday, CDPR joint CEO Adam Kicinski mentioned that the team had previously “hinted that our next AAA would be a multiplayer Cyberpunk game, but we have actually decided to reconsider this plan given our new more systematic and nimble approach [to development]”.
Instead, CDPR will be concentrating on “constructing an online technology that can be effortlessly integrated into all of our future games,” Kicinski said. That implies developing innovations that can “power online elements we select to add to our video games without any technological delay.”.
While such online functions will be “an essential part of our future games,” Kicinski stressed that “CD Projekt Red makes single-player story-driven AAA RPGs. That is not changing.” Online features will be carried out in future games just “when it makes good sense,” he added.
Parallel advancement and cross-functional groups.
CDPRs brand-new partial concentrate on online functions comes amid an internal restructuring of CDPRs job management. Kicinski said that rather of focusing on one big-budget title at a time, the company will “shift and adjust our focus to enable parallel AAA video game advancement.” That indicates utilizing “cross-functional teams” that can do synchronised deal with video games in both of CDPRs major franchises– The Witcher and Cyberpunk.
The goal is to produce faster iteration and more seamless contact in between teams, studio co-founder and joint CEO Marcin Iwinski stated. That goal takes on included value because Iwinski said in January that poor internal communications were partially to blame for the business missing massive bugs in “last-generation” console versions of Cyberpunk 2077 prior to the game was launched.
” We ignored the scale and intricacy of the problems, we overlooked the signals about the requirement for additional time to refine the game on the base last-gen consoles,” Iwinski stated in a December conference call resolving the exact same problems. “This caused the loss of players trust and the credibility that weve been developing through a big part of our lives.”.
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Under the new structure, the businesss Red Engine innovation will be refocused to better serve both franchises simultaneously, CTO Pawel Zawodny stated. The recently centralized version of the engine will let the team “prepare specific functionalities that can be utilized in both franchises,” implying that functions like NPC regimens and character control can be configured once and used to multiple video games in parallel. Zawodny stated he hopes that strategy will bring more “consistency” to CDPR video games technical efficiency.
CDPR also said that, going forward, it will be altering the method it promotes its approaching games prior to their release. PR campaigns for future titles will be much shorter and begin closer to the games planned launch, with only short teasers releasing even more ahead of time. Senior VP of Business Development Michal Nowakowski also assured that the team would focus on showing actual video game video footage prior to release, not mere principles, and would ensure all planned platforms were represented in pre-release products.
Somewhere else, in a Q&A session with financiers, Nowakowski said that he feels recent patches for Cyberpunk 2077 have actually gotten the game more detailed to a planned return to the PlayStation Store, following its delisting in December. “Each and every [spot] brings us closer to returning to the PSN store,” he said. “However, the decision, you have to comprehend, belongs to Sony. We do believe were closer than further, however obviously, the final call is theirs, so lets see and wait.”.

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