Bungie addresses major Destiny 2 player complaints with massive changes on the horizon – The Verge4 min read

https://www.theverge.com/2021/2/25/22301618/destiny-2-the-witch-queen-bungie-changes-complaints-delayed

Fate 2, Bungies long-running online sci-fi shooter, has a year of significant changes ahead of it, according to a new roadmap the studio detailed in a substantial post published on Thursday. While the video games next major expansion, The Witch Queen, has been delayed to early 2022, Bungie states it has significant overhauls planned for almost every aspect of the video game– from the competitive multiplayer Crucible mode to how players progress and end up being more effective across the games seasonal growth model.
One of the biggest changes slated for Destiny 2 is a major crossplay execution that will, for the very first time, allow gamers on PC and gamers on consoles to sign up with one another for activities. In its post, Bungie stated crossplay is coming later on this year in season 15, and most significantly, the studio verifies it will not mandate crossplay for competitive activities as many fans feared. “Dont stress, we wont be matching console and PC gamers together in the Crucible unless PC gamers particularly invite their console buddies to play with them in the PC Crucible swimming pools,” the article reads.
There are a ton of other significant modifications prepared, numerous of which address enduring gamer complaints. Heres a rundown of some of the more significant ones:

One of the biggest modifications slated for Destiny 2 is a major crossplay execution that will, for the first time, enable gamers on PC and gamers on consoles to sign up with one another for activities. “Dont worry, we will not be matching console and PC gamers together in the Crucible unless PC gamers particularly invite their console buddies to play with them in the PC Crucible swimming pools,” the blog site post reads.
Destiny 2 will no longer require gamers to grind out 50 power level points every season and will rather present minor season expansions with simply a 10 power level jump. That should make it simpler for gamers to sink back into the video game at the start of new seasons and not feel forced to level up.

Destiny 2 will no longer require gamers to grind out 50 power level points every season and will instead present minor season growths with simply a 10 power level dive. That ought to make it much easier for players to sink back into the video game at the start of new seasons and not feel pressured to level up. (This is my individual favorite announcement of the day.).

Bungie will no longer “sunset” weapons and armor by making older items obsolete. The studio states “any weapon or armor that can currently be infused to max power will continue to be able to reach max power completely.” Thats a substantial relief for gamers whove been frustrated at the sunsetting experiment over the in 2015 leaving fan-favorite equipment.
The Vault of Glass, Destinys really first raid, is coming back as part of the Destiny Content Vault in season 14 this summertime. Bungie now says it will ultimately introduce a “master” hard variation to line up the raid with the games hardest gamer versus environment (PvE) activities.
Bungie is preparing an “overhaul” of the ultra-competitive Trials of Osiris video game mode to enhance matchmaking, restore the incentivize structure to encourage less knowledgeable players to contend, and to figure out methods to permit solo players to participate.
Bungie has detailed significant changes to how its Darkness-based Stasis subclass functions in both PvE and PvP activities to tone down its dominance against human opponents and bring the older subclasses up to par.

Much of these changes represent Bungies renewed effort to listen to its diehard fans, a number of whom have actually been playing Destiny 2 and its predecessor considering that 2014.
Common grievances include tiring grinds to reach max power level and delight in the games most fulfilling activities, a lack of attention and focus on the competitive Crucible video game mode, and inconsistencies in the depth and richness of particular expansions versus others that can result in long material draughts and little incentive to keep playing. Bungie seems tackling all of this with its 2021 plans, all leading up to the ultimate release of The Witch Queen next year.
The Destiny universe looks more promising than ever.
The studio has weathered countless storms before, including a near-constant ebb and flow in between severe gamer fulfillment and crazy outrage. With in 2015s Beyond Light, Bungie signified it was prepared to push the Destiny universe toward a longer-term scope with a more service-oriented design and a more cohesive vision for the games story and structure.
Efficiently, this meant no Destiny 3; the series would move on in its existing state and evolve over time, like a proper MMO or live service video game. And recently, the business likewise announced a major shuffle of its executive leadership and a studio growth that includes a growth of the Destiny universe into “additional media,” unlocking to movie and TELEVISION and other formats.
Bungie has shown that its more than efficient in listening to feedback and focusing its attention and resources where they matter most, and this newest roadmap is making Destiny 2 look more promising than ever.

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