Among Us devs know new things are taking long, here’s why – Polygon2 min read

The designers of Among United States dropped a line on Tuesday to thank fans for their patience and discuss why brand-new developments in the resurgent multiplayer blockbuster are coming slowly.
” Among United States gained unbelievable traction pretty late into 2020 that we werent anticipating, which suggested A LOT of modification for us,” InnerSloth wrote on the studios official blog site. “Not only did we need to change back to working on Among United States after thinking it was done, but we also required to set ourselves up more sustainably to work on the video game.”
Amongst United States released on Windows PC in November 2018, however it ended up being a quarantine-culture, social-gaming hit after leading Twitch streamers began streaming it over the summertime. The extra hiring and company required to handle post-release assistance for the video game consumed a couple of months time, InnerSloth said. It also suggested the studio stopped working on a follow up back in September, to make certain players on brand-new platforms werent shortchanged by the initial video game.
” Theres a load of other things out of our control (legal problems, meetings, preparation), so in some cases these things take longer as well,” the post checks out.
Among Us also made its console launching with the Nintendo Switch in December, which involves accreditation and procedures other than post-launch assistance of the initial video game. InnerSloth, based in Redmond, Washington, has four workers. “We have help from our porting partners for that,” the studio stated, “but it still implies we require to make certain future things we do are supported on those platforms.”
Among Us will release on Xbox One and Xbox Series X this year, and is already available to Xbox Game Pass for PC customers. At The Game Awards 2020 on Dec. 10, Innersloth revealed a new map, Airship, would be joining the game.

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